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- using Robust.Client.Animations;
- namespace Content.Client.Chemistry.Visualizers;
- /// <summary>
- /// A component that plays an animation when it is sprayed.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(VaporVisualizerSystem))]
- public sealed partial class VaporVisualsComponent : Component
- {
- /// <summary>
- /// The id of the animation played when the vapor spawns in.
- /// </summary>
- public const string AnimationKey = "flick_animation";
- /// <summary>
- /// The amount of time over which the spray animation is played.
- /// </summary>
- [DataField("animationTime")]
- public float AnimationTime = 0.25f;
- /// <summary>
- /// The RSI state that is flicked when the vapor is sprayed.
- /// </summary>
- [DataField("animationState")]
- public string AnimationState = "chempuff";
- /// <summary>
- /// The animation that plays when the vapor is sprayed.
- /// Generated in <see cref="VaporVisualizerSystem.OnComponentInit"/>
- /// </summary>
- public Animation VaporFlick = default!;
- }
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