CryostorageEntryControl.xaml.cs 1.5 KB

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  1. using Content.Shared.Bed.Cryostorage;
  2. using Robust.Client.AutoGenerated;
  3. using Robust.Client.UserInterface.Controls;
  4. using Robust.Client.UserInterface.XAML;
  5. namespace Content.Client.Bed.Cryostorage;
  6. [GenerateTypedNameReferences]
  7. public sealed partial class CryostorageEntryControl : BoxContainer
  8. {
  9. public event Action<string>? SlotRemoveButtonPressed;
  10. public event Action<string>? HandRemoveButtonPressed;
  11. public NetEntity Entity;
  12. public bool LastOpenState;
  13. public CryostorageEntryControl(CryostorageContainedPlayerData data)
  14. {
  15. RobustXamlLoader.Load(this);
  16. Entity = data.PlayerEnt;
  17. Update(data);
  18. }
  19. public void Update(CryostorageContainedPlayerData data)
  20. {
  21. LastOpenState = Collapsible.BodyVisible;
  22. Heading.Title = data.PlayerName;
  23. Body.Visible = data.ItemSlots.Count != 0 && data.HeldItems.Count != 0;
  24. ItemsContainer.Children.Clear();
  25. foreach (var (name, itemName) in data.ItemSlots)
  26. {
  27. var control = new CryostorageSlotControl(name, itemName);
  28. control.Button.OnPressed += _ => SlotRemoveButtonPressed?.Invoke(name);
  29. ItemsContainer.AddChild(control);
  30. }
  31. foreach (var (name, held) in data.HeldItems)
  32. {
  33. var control = new CryostorageSlotControl(Loc.GetString("cryostorage-ui-filler-hand"), held);
  34. control.Button.OnPressed += _ => HandRemoveButtonPressed?.Invoke(name);
  35. ItemsContainer.AddChild(control);
  36. }
  37. Collapsible.BodyVisible = LastOpenState;
  38. }
  39. }