BeamSystem.cs 890 B

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  1. using Content.Client.Beam.Components;
  2. using Content.Shared.Beam;
  3. using Content.Shared.Beam.Components;
  4. using Robust.Client.GameObjects;
  5. namespace Content.Client.Beam;
  6. public sealed class BeamSystem : SharedBeamSystem
  7. {
  8. public override void Initialize()
  9. {
  10. base.Initialize();
  11. SubscribeNetworkEvent<BeamVisualizerEvent>(BeamVisualizerMessage);
  12. }
  13. //TODO: Sometime in the future this needs to be replaced with tiled sprites
  14. private void BeamVisualizerMessage(BeamVisualizerEvent args)
  15. {
  16. var beam = GetEntity(args.Beam);
  17. if (TryComp<SpriteComponent>(beam, out var sprites))
  18. {
  19. sprites.Rotation = args.UserAngle;
  20. if (args.BodyState != null)
  21. {
  22. sprites.LayerSetState(0, args.BodyState);
  23. sprites.LayerSetShader(0, args.Shader);
  24. }
  25. }
  26. }
  27. }