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- using Content.Shared.Atmos;
- using Content.Shared.Atmos.Piping.Trinary.Components;
- using Content.Shared.Localizations;
- using JetBrains.Annotations;
- using Robust.Client.UserInterface;
- namespace Content.Client.Atmos.UI
- {
- /// <summary>
- /// Initializes a <see cref="GasMixerWindow"/> and updates it when new server messages are received.
- /// </summary>
- [UsedImplicitly]
- public sealed class GasMixerBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- private const float MaxPressure = Atmospherics.MaxOutputPressure;
- [ViewVariables]
- private GasMixerWindow? _window;
- public GasMixerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindow<GasMixerWindow>();
- _window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
- _window.MixerOutputPressureChanged += OnMixerOutputPressurePressed;
- _window.MixerNodePercentageChanged += OnMixerSetPercentagePressed;
- }
- private void OnToggleStatusButtonPressed()
- {
- if (_window is null) return;
- SendMessage(new GasMixerToggleStatusMessage(_window.MixerStatus));
- }
- private void OnMixerOutputPressurePressed(string value)
- {
- var pressure = UserInputParser.TryFloat(value, out var parsed) ? parsed : 0f;
- if (pressure > MaxPressure)
- pressure = MaxPressure;
- SendMessage(new GasMixerChangeOutputPressureMessage(pressure));
- }
- private void OnMixerSetPercentagePressed(string value)
- {
- // We don't need to send both nodes because it's just 100.0f - node
- var node = UserInputParser.TryFloat(value, out var parsed) ? parsed : 1.0f;
- node = Math.Clamp(node, 0f, 100.0f);
- if (_window is not null)
- node = _window.NodeOneLastEdited ? node : 100.0f - node;
- SendMessage(new GasMixerChangeNodePercentageMessage(node));
- }
- /// <summary>
- /// Update the UI state based on server-sent info
- /// </summary>
- /// <param name="state"></param>
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- if (_window == null || state is not GasMixerBoundUserInterfaceState cast)
- return;
- _window.Title = (cast.MixerLabel);
- _window.SetMixerStatus(cast.Enabled);
- _window.SetOutputPressure(cast.OutputPressure);
- _window.SetNodePercentages(cast.NodeOne);
- }
- }
- }
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