GasCanisterWindow.xaml.cs 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. using System;
  2. using Robust.Client.AutoGenerated;
  3. using Robust.Client.UserInterface;
  4. using Robust.Client.UserInterface.Controls;
  5. using Robust.Client.UserInterface.CustomControls;
  6. using Robust.Client.UserInterface.XAML;
  7. using Robust.Shared.Input;
  8. using Range = Robust.Client.UserInterface.Controls.Range;
  9. namespace Content.Client.Atmos.UI
  10. {
  11. /// <summary>
  12. /// Client-side UI used to control a canister.
  13. /// </summary>
  14. [GenerateTypedNameReferences]
  15. public sealed partial class GasCanisterWindow : DefaultWindow
  16. {
  17. private readonly ButtonGroup _buttonGroup = new();
  18. public event Action? TankEjectButtonPressed;
  19. public event Action<float>? ReleasePressureSet;
  20. public event Action? ReleaseValveCloseButtonPressed;
  21. public event Action? ReleaseValveOpenButtonPressed;
  22. public GasCanisterWindow()
  23. {
  24. RobustXamlLoader.Load(this);
  25. ReleaseValveCloseButton.Group = _buttonGroup;
  26. ReleaseValveOpenButton.Group = _buttonGroup;
  27. ReleaseValveCloseButton.OnPressed += _ => ReleaseValveCloseButtonPressed?.Invoke();
  28. ReleaseValveOpenButton.OnPressed += _ => ReleaseValveOpenButtonPressed?.Invoke();
  29. TankEjectButton.OnPressed += _ => TankEjectButtonPressed?.Invoke();
  30. ReleasePressureSlider.OnKeyBindUp += OnReleasePressureSliderReleased;
  31. ReleasePressureSlider.OnValueChanged += OnReleasePressureSliderChanged;
  32. ReleasePressure.OnValueChanged += OnReleasePressureChanged;
  33. }
  34. private void OnReleasePressureChanged(FloatSpinBox.FloatSpinBoxEventArgs args)
  35. {
  36. var value = Math.Clamp(args.Value, ReleasePressureSlider.MinValue, ReleasePressureSlider.MaxValue);
  37. ReleasePressureSlider.SetValueWithoutEvent(value);
  38. ReleasePressureSet?.Invoke(value);
  39. }
  40. private void OnReleasePressureSliderChanged(Range range)
  41. {
  42. ReleasePressure.Value = range.Value;
  43. }
  44. private void OnReleasePressureSliderReleased(GUIBoundKeyEventArgs args)
  45. {
  46. if (args.Function != EngineKeyFunctions.UIClick)
  47. return;
  48. ReleasePressureSet?.Invoke(ReleasePressureSlider.Value);
  49. }
  50. public void SetCanisterLabel(string label)
  51. {
  52. Title = label;
  53. }
  54. public void SetCanisterPressure(float pressure)
  55. {
  56. CanisterPressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
  57. }
  58. public void SetPortStatus(bool status)
  59. {
  60. if (status)
  61. {
  62. PortStatusLabel.Text = Loc.GetString("comp-gas-canister-ui-port-connected");
  63. }
  64. else
  65. {
  66. PortStatusLabel.Text = Loc.GetString("comp-gas-canister-ui-port-disconnected");
  67. }
  68. }
  69. public void SetTankLabel(string? label)
  70. {
  71. if (label == null)
  72. {
  73. TankEjectButton.Disabled = true;
  74. TankLabelLabel.Text = Loc.GetString("comp-gas-canister-ui-holding-tank-label-empty");
  75. return;
  76. }
  77. TankEjectButton.Disabled = false;
  78. TankLabelLabel.Text = label;
  79. }
  80. public void SetTankPressure(float pressure)
  81. {
  82. TankPressureLabel.Text = Loc.GetString("comp-gas-canister-ui-pressure", ("pressure", Math.Round(pressure)));
  83. }
  84. public void SetReleasePressureRange(float min, float max)
  85. {
  86. ReleasePressureSlider.MinValue = min;
  87. ReleasePressureSlider.MaxValue = max;
  88. }
  89. public void SetReleasePressure(float pressure)
  90. {
  91. if (MathHelper.CloseTo(pressure, ReleasePressure.Value))
  92. return;
  93. if(!ReleasePressureSlider.Grabbed)
  94. ReleasePressureSlider.SetValueWithoutEvent(pressure);
  95. ReleasePressure.Value = pressure;
  96. }
  97. public void SetReleaseValve(bool valve)
  98. {
  99. if (valve)
  100. ReleaseValveOpenButton.Pressed = true;
  101. else
  102. ReleaseValveCloseButton.Pressed = true;
  103. }
  104. }
  105. }