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- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
- namespace Content.Client.Atmos.UI
- {
- public sealed class GasAnalyzerBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- private GasAnalyzerWindow? _window;
- public GasAnalyzerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindowCenteredLeft<GasAnalyzerWindow>();
- }
- protected override void ReceiveMessage(BoundUserInterfaceMessage message)
- {
- if (_window == null)
- return;
- if (message is not GasAnalyzerUserMessage cast)
- return;
- _window.Populate(cast);
- }
- /// <summary>
- /// Closes UI and tells the server to disable the analyzer
- /// </summary>
- private void OnClose()
- {
- SendMessage(new GasAnalyzerDisableMessage());
- Close();
- }
- protected override void Dispose(bool disposing)
- {
- base.Dispose(disposing);
- if (disposing)
- _window?.Dispose();
- }
- }
- }
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