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AtmosAlarmableVisualsSystem.cs 1.7 KB

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  1. using Content.Shared.Atmos.Monitor;
  2. using Content.Shared.Power;
  3. using Robust.Client.GameObjects;
  4. using Robust.Client.Graphics;
  5. namespace Content.Client.Atmos.Monitor;
  6. public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmableVisualsComponent>
  7. {
  8. protected override void OnAppearanceChange(EntityUid uid, AtmosAlarmableVisualsComponent component, ref AppearanceChangeEvent args)
  9. {
  10. if (args.Sprite == null || !args.Sprite.LayerMapTryGet(component.LayerMap, out var layer))
  11. return;
  12. if (!args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var poweredObject) ||
  13. poweredObject is not bool powered)
  14. {
  15. return;
  16. }
  17. if (component.HideOnDepowered != null)
  18. {
  19. foreach (var visLayer in component.HideOnDepowered)
  20. {
  21. if (args.Sprite.LayerMapTryGet(visLayer, out var powerVisibilityLayer))
  22. args.Sprite.LayerSetVisible(powerVisibilityLayer, powered);
  23. }
  24. }
  25. if (component.SetOnDepowered != null && !powered)
  26. {
  27. foreach (var (setLayer, powerState) in component.SetOnDepowered)
  28. {
  29. if (args.Sprite.LayerMapTryGet(setLayer, out var setStateLayer))
  30. args.Sprite.LayerSetState(setStateLayer, new RSI.StateId(powerState));
  31. }
  32. }
  33. if (args.AppearanceData.TryGetValue(AtmosMonitorVisuals.AlarmType, out var alarmTypeObject)
  34. && alarmTypeObject is AtmosAlarmType alarmType
  35. && powered
  36. && component.AlarmStates.TryGetValue(alarmType, out var state))
  37. {
  38. args.Sprite.LayerSetState(layer, new RSI.StateId(state));
  39. }
  40. }
  41. }