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- using Content.Client.Atmos.Components;
- using Robust.Client.GameObjects;
- using Content.Shared.Atmos.Piping;
- namespace Content.Client.Atmos.EntitySystems;
- public sealed class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisualsComponent>
- {
- protected override void OnAppearanceChange(EntityUid uid, PipeColorVisualsComponent component, ref AppearanceChangeEvent args)
- {
- if (TryComp<SpriteComponent>(uid, out var sprite)
- && AppearanceSystem.TryGetData<Color>(uid, PipeColorVisuals.Color, out var color, args.Component))
- {
- // T-ray scanner / sub floor runs after this visualizer. Lets not bulldoze transparency.
- var layer = sprite[PipeVisualLayers.Pipe];
- layer.Color = color.WithAlpha(layer.Color.A);
- }
- }
- }
- public enum PipeVisualLayers : byte
- {
- Pipe,
- }
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