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- using Content.Shared.Arcade;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- namespace Content.Client.Arcade.UI;
- public sealed class BlockGameBoundUserInterface : BoundUserInterface
- {
- private BlockGameMenu? _menu;
- public BlockGameBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _menu = this.CreateWindow<BlockGameMenu>();
- _menu.OnAction += SendAction;
- }
- protected override void ReceiveMessage(BoundUserInterfaceMessage message)
- {
- switch (message)
- {
- case BlockGameMessages.BlockGameVisualUpdateMessage updateMessage:
- switch (updateMessage.GameVisualType)
- {
- case BlockGameMessages.BlockGameVisualType.GameField:
- _menu?.UpdateBlocks(updateMessage.Blocks);
- break;
- case BlockGameMessages.BlockGameVisualType.HoldBlock:
- _menu?.UpdateHeldBlock(updateMessage.Blocks);
- break;
- case BlockGameMessages.BlockGameVisualType.NextBlock:
- _menu?.UpdateNextBlock(updateMessage.Blocks);
- break;
- }
- break;
- case BlockGameMessages.BlockGameScoreUpdateMessage scoreUpdate:
- _menu?.UpdatePoints(scoreUpdate.Points);
- break;
- case BlockGameMessages.BlockGameUserStatusMessage userMessage:
- _menu?.SetUsability(userMessage.IsPlayer);
- break;
- case BlockGameMessages.BlockGameSetScreenMessage statusMessage:
- if (statusMessage.IsStarted) _menu?.SetStarted();
- _menu?.SetScreen(statusMessage.Screen);
- if (statusMessage is BlockGameMessages.BlockGameGameOverScreenMessage gameOverScreenMessage)
- _menu?.SetGameoverInfo(gameOverScreenMessage.FinalScore, gameOverScreenMessage.LocalPlacement, gameOverScreenMessage.GlobalPlacement);
- break;
- case BlockGameMessages.BlockGameHighScoreUpdateMessage highScoreUpdateMessage:
- _menu?.UpdateHighscores(highScoreUpdateMessage.LocalHighscores,
- highScoreUpdateMessage.GlobalHighscores);
- break;
- case BlockGameMessages.BlockGameLevelUpdateMessage levelUpdateMessage:
- _menu?.UpdateLevel(levelUpdateMessage.Level);
- break;
- }
- }
- public void SendAction(BlockGamePlayerAction action)
- {
- SendMessage(new BlockGameMessages.BlockGamePlayerActionMessage(action));
- }
- protected override void Dispose(bool disposing)
- {
- base.Dispose(disposing);
- if (!disposing)
- return;
- _menu?.Dispose();
- }
- }
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