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- using System.Numerics;
- namespace Content.Client.Animations;
- /// <summary>
- /// Entities with this component tracks the user's world position every frame.
- /// </summary>
- [RegisterComponent]
- public sealed partial class TrackUserComponent : Component
- {
- public EntityUid? User;
- /// <summary>
- /// Offset in the direction of the entity's rotation.
- /// </summary>
- public Vector2 Offset = Vector2.Zero;
- }
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