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- using Content.Shared.Alert;
- using Robust.Client.GameObjects;
- namespace Content.Client.Alerts;
- /// <summary>
- /// Event raised on an entity with alerts in order to allow it to update visuals for the alert sprite entity.
- /// </summary>
- [ByRefEvent]
- public record struct UpdateAlertSpriteEvent
- {
- public Entity<SpriteComponent> SpriteViewEnt;
- public AlertPrototype Alert;
- public UpdateAlertSpriteEvent(Entity<SpriteComponent> spriteViewEnt, AlertPrototype alert)
- {
- SpriteViewEnt = spriteViewEnt;
- Alert = alert;
- }
- }
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