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PlayerTab.xaml.cs 7.0 KB

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  1. using System.Linq;
  2. using Content.Client.Administration.Systems;
  3. using Content.Client.UserInterface.Controls;
  4. using Content.Shared.Administration;
  5. using Robust.Client.AutoGenerated;
  6. using Robust.Client.Graphics;
  7. using Robust.Client.Player;
  8. using Robust.Client.UserInterface;
  9. using Robust.Client.UserInterface.XAML;
  10. using static Content.Client.Administration.UI.Tabs.PlayerTab.PlayerTabHeader;
  11. using static Robust.Client.UserInterface.Controls.BaseButton;
  12. namespace Content.Client.Administration.UI.Tabs.PlayerTab;
  13. [GenerateTypedNameReferences]
  14. public sealed partial class PlayerTab : Control
  15. {
  16. [Dependency] private readonly IEntityManager _entManager = default!;
  17. [Dependency] private readonly IPlayerManager _playerMan = default!;
  18. private const string ArrowUp = "↑";
  19. private const string ArrowDown = "↓";
  20. private readonly Color _altColor = Color.FromHex("#292B38");
  21. private readonly Color _defaultColor = Color.FromHex("#2F2F3B");
  22. private readonly AdminSystem _adminSystem;
  23. private IReadOnlyList<PlayerInfo> _players = new List<PlayerInfo>();
  24. private Header _headerClicked = Header.Username;
  25. private bool _ascending = true;
  26. private bool _showDisconnected;
  27. public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
  28. public PlayerTab()
  29. {
  30. IoCManager.InjectDependencies(this);
  31. RobustXamlLoader.Load(this);
  32. _adminSystem = _entManager.System<AdminSystem>();
  33. _adminSystem.PlayerListChanged += RefreshPlayerList;
  34. _adminSystem.OverlayEnabled += OverlayEnabled;
  35. _adminSystem.OverlayDisabled += OverlayDisabled;
  36. OverlayButton.OnPressed += OverlayButtonPressed;
  37. ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
  38. ListHeader.BackgroundColorPanel.PanelOverride = new StyleBoxFlat(_altColor);
  39. ListHeader.OnHeaderClicked += HeaderClicked;
  40. SearchList.SearchBar = SearchLineEdit;
  41. SearchList.GenerateItem += GenerateButton;
  42. SearchList.DataFilterCondition += DataFilterCondition;
  43. SearchList.ItemKeyBindDown += (args, data) => OnEntryKeyBindDown?.Invoke(args, data);
  44. RefreshPlayerList(_adminSystem.PlayerList);
  45. }
  46. #region Antag Overlay
  47. private void OverlayEnabled()
  48. {
  49. OverlayButton.Pressed = true;
  50. }
  51. private void OverlayDisabled()
  52. {
  53. OverlayButton.Pressed = false;
  54. }
  55. private void OverlayButtonPressed(ButtonEventArgs args)
  56. {
  57. if (args.Button.Pressed)
  58. {
  59. _adminSystem.AdminOverlayOn();
  60. }
  61. else
  62. {
  63. _adminSystem.AdminOverlayOff();
  64. }
  65. }
  66. #endregion
  67. private void ShowDisconnectedPressed(ButtonEventArgs args)
  68. {
  69. _showDisconnected = args.Button.Pressed;
  70. RefreshPlayerList(_players);
  71. }
  72. protected override void Dispose(bool disposing)
  73. {
  74. base.Dispose(disposing);
  75. if (disposing)
  76. {
  77. _adminSystem.PlayerListChanged -= RefreshPlayerList;
  78. _adminSystem.OverlayEnabled -= OverlayEnabled;
  79. _adminSystem.OverlayDisabled -= OverlayDisabled;
  80. OverlayButton.OnPressed -= OverlayButtonPressed;
  81. ListHeader.OnHeaderClicked -= HeaderClicked;
  82. }
  83. }
  84. #region ListContainer
  85. private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
  86. {
  87. _players = players;
  88. PlayerCount.Text = Loc.GetString("player-tab-player-count", ("count", _playerMan.PlayerCount));
  89. var filteredPlayers = players.Where(info => _showDisconnected || info.Connected).ToList();
  90. var sortedPlayers = new List<PlayerInfo>(filteredPlayers);
  91. sortedPlayers.Sort(Compare);
  92. UpdateHeaderSymbols();
  93. SearchList.PopulateList(sortedPlayers.Select(info => new PlayerListData(info,
  94. $"{info.Username} {info.CharacterName} {info.IdentityName} {info.StartingJob}"))
  95. .ToList());
  96. }
  97. private void GenerateButton(ListData data, ListContainerButton button)
  98. {
  99. if (data is not PlayerListData { Info: var player})
  100. return;
  101. var entry = new PlayerTabEntry(player, new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor));
  102. button.AddChild(entry);
  103. button.ToolTip = $"{player.Username}, {player.CharacterName}, {player.IdentityName}, {player.StartingJob}";
  104. }
  105. /// <summary>
  106. /// Determines whether <paramref name="filter"/> is contained in <paramref name="listData"/>.FilteringString.
  107. /// If all characters are lowercase, the comparison ignores case.
  108. /// If there is an uppercase character, the comparison is case sensitive.
  109. /// </summary>
  110. /// <param name="filter"></param>
  111. /// <param name="listData"></param>
  112. /// <returns>Whether <paramref name="filter"/> is contained in <paramref name="listData"/>.FilteringString.</returns>
  113. private bool DataFilterCondition(string filter, ListData listData)
  114. {
  115. if (listData is not PlayerListData {Info: var info, FilteringString: var playerString})
  116. return false;
  117. if (!_showDisconnected && !info.Connected)
  118. return false;
  119. if (IsAllLower(filter))
  120. {
  121. if (!playerString.Contains(filter, StringComparison.CurrentCultureIgnoreCase))
  122. return false;
  123. }
  124. else
  125. {
  126. if (!playerString.Contains(filter))
  127. return false;
  128. }
  129. return true;
  130. }
  131. private bool IsAllLower(string input)
  132. {
  133. foreach (var c in input)
  134. {
  135. if (char.IsLetter(c) && !char.IsLower(c))
  136. return false;
  137. }
  138. return true;
  139. }
  140. #endregion
  141. #region Header
  142. private void UpdateHeaderSymbols()
  143. {
  144. ListHeader.ResetHeaderText();
  145. ListHeader.GetHeader(_headerClicked).Text += $" {(_ascending ? ArrowUp : ArrowDown)}";
  146. }
  147. private int Compare(PlayerInfo x, PlayerInfo y)
  148. {
  149. if (!_ascending)
  150. {
  151. (x, y) = (y, x);
  152. }
  153. return _headerClicked switch
  154. {
  155. Header.Username => Compare(x.Username, y.Username),
  156. Header.Character => Compare(x.CharacterName, y.CharacterName),
  157. Header.Job => Compare(x.StartingJob, y.StartingJob),
  158. Header.Antagonist => x.Antag.CompareTo(y.Antag),
  159. Header.RoleType => Compare(x.RoleProto.Name , y.RoleProto.Name),
  160. Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
  161. _ => 1
  162. };
  163. }
  164. private int Compare(string x, string y)
  165. {
  166. return string.Compare(x, y, StringComparison.OrdinalIgnoreCase);
  167. }
  168. private void HeaderClicked(Header header)
  169. {
  170. if (_headerClicked == header)
  171. {
  172. _ascending = !_ascending;
  173. }
  174. else
  175. {
  176. _headerClicked = header;
  177. _ascending = true;
  178. }
  179. RefreshPlayerList(_adminSystem.PlayerList);
  180. }
  181. #endregion
  182. }
  183. public record PlayerListData(PlayerInfo Info, string FilteringString) : ListData;