| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- using Content.Client.Administration.Managers;
- using Content.Client.UserInterface.Systems.DecalPlacer;
- using Content.Shared.Administration;
- using Robust.Client.AutoGenerated;
- using Robust.Client.Upload.Commands;
- using Robust.Client.UserInterface;
- using Robust.Client.UserInterface.Controllers.Implementations;
- using Robust.Client.UserInterface.Controls;
- using Robust.Client.UserInterface.XAML;
- namespace Content.Client.Administration.UI.Tabs.AdminbusTab
- {
- [GenerateTypedNameReferences]
- public sealed partial class AdminbusTab : Control
- {
- private readonly EntitySpawningUIController _entitySpawningController;
- private readonly TileSpawningUIController _tileSpawningController;
- private readonly DecalPlacerUIController _decalPlacerController;
- public AdminbusTab()
- {
- RobustXamlLoader.Load(this);
- IoCManager.InjectDependencies(this);
- _entitySpawningController = UserInterfaceManager.GetUIController<EntitySpawningUIController>();
- _tileSpawningController = UserInterfaceManager.GetUIController<TileSpawningUIController>();
- _decalPlacerController = UserInterfaceManager.GetUIController<DecalPlacerUIController>();
- var adminManager = IoCManager.Resolve<IClientAdminManager>();
- adminManager.AdminStatusUpdated += OnStatusUpdate;
- // For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
- // TODO: This will probably need some command check at some point
- SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnPressed;
- SpawnTilesButton.OnPressed += SpawnTilesButtonOnOnPressed;
- SpawnDecalsButton.OnPressed += SpawnDecalsButtonOnPressed;
- LoadGamePrototypeButton.OnPressed += LoadGamePrototypeButtonOnPressed;
- LoadGamePrototypeButton.Disabled = !adminManager.CanCommand("loadprototype");
- LoadBlueprintsButton.Disabled = !adminManager.CanCommand("loadgrid");
- }
- private void OnStatusUpdate()
- {
- var adminManager = IoCManager.Resolve<IClientAdminManager>();
- LoadGamePrototypeButton.Disabled = !adminManager.CanCommand("loadprototype");
- LoadBlueprintsButton.Disabled = !adminManager.CanCommand("loadgrid");
- }
- private void LoadGamePrototypeButtonOnPressed(BaseButton.ButtonEventArgs obj)
- {
- LoadPrototypeCommand.LoadPrototype();
- }
- private void SpawnEntitiesButtonOnPressed(BaseButton.ButtonEventArgs obj)
- {
- _entitySpawningController.ToggleWindow();
- }
- private void SpawnTilesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
- {
- _tileSpawningController.ToggleWindow();
- }
- private void SpawnDecalsButtonOnPressed(BaseButton.ButtonEventArgs obj)
- {
- _decalPlacerController.ToggleWindow();
- }
- }
- }
|