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- using Content.Shared.Access.Systems;
- using Content.Shared.StatusIcon;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- using Robust.Shared.Prototypes;
- namespace Content.Client.Access.UI
- {
- /// <summary>
- /// Initializes a <see cref="AgentIDCardWindow"/> and updates it when new server messages are received.
- /// </summary>
- public sealed class AgentIDCardBoundUserInterface : BoundUserInterface
- {
- private AgentIDCardWindow? _window;
- public AgentIDCardBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindow<AgentIDCardWindow>();
- _window.OnNameChanged += OnNameChanged;
- _window.OnJobChanged += OnJobChanged;
- _window.OnJobIconChanged += OnJobIconChanged;
- }
- private void OnNameChanged(string newName)
- {
- SendMessage(new AgentIDCardNameChangedMessage(newName));
- }
- private void OnJobChanged(string newJob)
- {
- SendMessage(new AgentIDCardJobChangedMessage(newJob));
- }
- public void OnJobIconChanged(ProtoId<JobIconPrototype> newJobIconId)
- {
- SendMessage(new AgentIDCardJobIconChangedMessage(newJobIconId));
- }
- /// <summary>
- /// Update the UI state based on server-sent info
- /// </summary>
- /// <param name="state"></param>
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- if (_window == null || state is not AgentIDCardBoundUserInterfaceState cast)
- return;
- _window.SetCurrentName(cast.CurrentName);
- _window.SetCurrentJob(cast.CurrentJob);
- _window.SetAllowedIcons(cast.CurrentJobIconId);
- }
- }
- }
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