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- using Robust.Shared.GameObjects;
- using Robust.Shared.Map;
- using Robust.Shared.Map.Components;
- namespace Content.IntegrationTests.Pair;
- /// <summary>
- /// Simple data class that stored information about a map being used by a test.
- /// </summary>
- public sealed class TestMapData
- {
- public EntityUid MapUid { get; set; }
- public Entity<MapGridComponent> Grid;
- public MapId MapId;
- public EntityCoordinates GridCoords { get; set; }
- public MapCoordinates MapCoords { get; set; }
- public TileRef Tile { get; set; }
- // Client-side uids
- public EntityUid CMapUid { get; set; }
- public EntityUid CGridUid { get; set; }
- public EntityCoordinates CGridCoords { get; set; }
- }
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