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- - type: entity
- abstract: true
- parent: BaseObjective
- id: BaseParadoxCloneObjective
- components:
- - type: Objective
- # required but not used
- difficulty: 1
- issuer: objective-issuer-paradox
- - type: RoleRequirement
- roles:
- mindRoles:
- - ParadoxCloneRole
- - type: Tag
- tags:
- - ParadoxCloneObjectiveBlacklist # don't copy the objectives from other clones
- - type: entity
- parent: [BaseParadoxCloneObjective, BaseLivingObjective]
- id: ParadoxCloneLivingObjective
- name: Escape to centcomm alive and unrestrained.
- description: Return to your old life.
- components:
- - type: Objective
- icon:
- sprite: Structures/Furniture/chairs.rsi
- state: shuttle
- - type: EscapeShuttleCondition
- - type: entity
- parent: [BaseParadoxCloneObjective, BaseKillObjective]
- id: ParadoxCloneKillObjective
- name: Fix the space-time paradox.
- description: Replace your original to fix the paradox. Remember, your mission is to blend in, do not kill anyone else unless you have to!
- components:
- - type: PickSpecificPerson
- - type: KillPersonCondition
- requireDead: true # don't count missing evac as killing
- - type: TargetObjective
- title: objective-condition-kill-head-title # kill <name>, <job>
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