SharedGunSystem.Cartridges.cs 309 B

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  1. using Content.Shared.Weapons.Ranged.Components;
  2. using Robust.Shared.GameStates;
  3. using Robust.Shared.Serialization;
  4. namespace Content.Shared.Weapons.Ranged.Systems;
  5. public abstract partial class SharedGunSystem
  6. {
  7. // needed for server system
  8. protected virtual void InitializeCartridge()
  9. {
  10. }
  11. }