- using Content.Shared.Weapons.Ranged.Components;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Weapons.Ranged.Systems;
- public abstract partial class SharedGunSystem
- {
- // needed for server system
- protected virtual void InitializeCartridge()
- {
- }
- }
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