GunMuzzleFlashAttemptEvent.cs 329 B

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  1. namespace Content.Shared.Weapons.Ranged.Events;
  2. /// <summary>
  3. /// Raised directed on the gun entity when a muzzle flash is about to happen.
  4. /// </summary>
  5. /// <param name="Cancelled">If set to true, the muzzle flash will not be shown.</param>
  6. [ByRefEvent]
  7. public record struct GunMuzzleFlashAttemptEvent(bool Cancelled);