GunGetAmmoSpreadEvent.cs 322 B

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  1. namespace Content.Shared.Weapons.Ranged.Events;
  2. /// <summary>
  3. /// Raised directed on the gun entity when ammo is shot to calculate its spread.
  4. /// </summary>
  5. /// <param name="Spread">The spread of the ammo, can be changed by handlers.</param>
  6. [ByRefEvent]
  7. public record struct GunGetAmmoSpreadEvent(Angle Spread);