TargetedProjectileComponent.cs 370 B

123456789101112
  1. using Content.Shared.Weapons.Ranged.Systems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Weapons.Ranged.Components;
  4. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  5. [Access(typeof(SharedGunSystem))]
  6. public sealed partial class TargetedProjectileComponent : Component
  7. {
  8. [DataField, AutoNetworkedField]
  9. public EntityUid Target;
  10. }