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- using Content.Shared.Weapons.Ranged.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Ranged.Components;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(SharedGunSystem))]
- public sealed partial class TargetedProjectileComponent : Component
- {
- [DataField, AutoNetworkedField]
- public EntityUid Target;
- }
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