SharedAmmoCounterComponent.cs 301 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Weapons.Ranged.Components;
  3. /// <summary>
  4. /// Shows an ItemStatus with the ammo of the gun. Adjusts based on what the ammoprovider is.
  5. /// </summary>
  6. [NetworkedComponent]
  7. public abstract partial class SharedAmmoCounterComponent : Component {}