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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Shared.Weapons.Ranged.Components;
- [RegisterComponent, NetworkedComponent]
- public sealed partial class HitscanBatteryAmmoProviderComponent : BatteryAmmoProviderComponent
- {
- [ViewVariables(VVAccess.ReadWrite), DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<HitscanPrototype>))]
- public string Prototype = default!;
- }
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