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- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Misc;
- /// <summary>
- /// Added to entities tethered by a tethergun.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class TetheredComponent : Component
- {
- [DataField("tetherer"), AutoNetworkedField]
- public EntityUid Tetherer;
- [ViewVariables(VVAccess.ReadWrite), DataField("originalAngularDamping"), AutoNetworkedField]
- public float OriginalAngularDamping;
- }
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