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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Misc;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
- public sealed partial class ForceGunComponent : BaseForceGunComponent
- {
- /// <summary>
- /// Maximum distance to throw entities.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("throwDistance"), AutoNetworkedField]
- public float ThrowDistance = 15f;
- [ViewVariables(VVAccess.ReadWrite), DataField("throwForce"), AutoNetworkedField]
- public float ThrowForce = 30f;
- /// <summary>
- /// The entity currently tethered.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("tethered"), AutoNetworkedField]
- public override EntityUid? Tethered { get; set; }
- [ViewVariables(VVAccess.ReadWrite), DataField("soundLaunch")]
- public SoundSpecifier? LaunchSound = new SoundPathSpecifier("/Audio/Weapons/soup.ogg")
- {
- Params = AudioParams.Default.WithVolume(5f),
- };
- }
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