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UseDelayOnMeleeHitComponent.cs 345 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Weapons.Melee.Components;
  3. /// <summary>
  4. /// Activates UseDelay when a Melee Weapon is used to hit something.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnMeleeHitSystem))]
  7. public sealed partial class UseDelayOnMeleeHitComponent : Component
  8. {
  9. }