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- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Melee.Components;
- /// <summary>
- /// This is used to allow ranged weapons to make melee attacks by right-clicking.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedMeleeWeaponSystem))]
- public sealed partial class AltFireMeleeComponent : Component
- {
- [DataField, AutoNetworkedField]
- public AltFireAttackType AttackType = AltFireAttackType.Light;
- }
- [Flags]
- public enum AltFireAttackType : byte
- {
- Light = 0, // Standard single-target attack.
- Heavy = 1 << 0, // Wide swing.
- Disarm = 1 << 1
- }
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