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PinpointerSystem.cs 6.8 KB

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  1. using Content.Shared.Interaction;
  2. using Content.Shared.Pinpointer;
  3. using System.Linq;
  4. using System.Numerics;
  5. using Robust.Shared.Utility;
  6. using Content.Server.Shuttles.Events;
  7. using Content.Shared.IdentityManagement;
  8. namespace Content.Server.Pinpointer;
  9. public sealed class PinpointerSystem : SharedPinpointerSystem
  10. {
  11. [Dependency] private readonly SharedTransformSystem _transform = default!;
  12. [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
  13. private EntityQuery<TransformComponent> _xformQuery;
  14. public override void Initialize()
  15. {
  16. base.Initialize();
  17. _xformQuery = GetEntityQuery<TransformComponent>();
  18. SubscribeLocalEvent<PinpointerComponent, ActivateInWorldEvent>(OnActivate);
  19. SubscribeLocalEvent<FTLCompletedEvent>(OnLocateTarget);
  20. }
  21. public override bool TogglePinpointer(EntityUid uid, PinpointerComponent? pinpointer = null)
  22. {
  23. if (!Resolve(uid, ref pinpointer))
  24. return false;
  25. var isActive = !pinpointer.IsActive;
  26. SetActive(uid, isActive, pinpointer);
  27. UpdateAppearance(uid, pinpointer);
  28. return isActive;
  29. }
  30. private void UpdateAppearance(EntityUid uid, PinpointerComponent pinpointer, AppearanceComponent? appearance = null)
  31. {
  32. if (!Resolve(uid, ref appearance))
  33. return;
  34. _appearance.SetData(uid, PinpointerVisuals.IsActive, pinpointer.IsActive, appearance);
  35. _appearance.SetData(uid, PinpointerVisuals.TargetDistance, pinpointer.DistanceToTarget, appearance);
  36. }
  37. private void OnActivate(EntityUid uid, PinpointerComponent component, ActivateInWorldEvent args)
  38. {
  39. if (args.Handled || !args.Complex)
  40. return;
  41. TogglePinpointer(uid, component);
  42. if (!component.CanRetarget)
  43. LocateTarget(uid, component);
  44. args.Handled = true;
  45. }
  46. private void OnLocateTarget(ref FTLCompletedEvent ev)
  47. {
  48. // This feels kind of expensive, but it only happens once per hyperspace jump
  49. // todo: ideally, you would need to raise this event only on jumped entities
  50. // this code update ALL pinpointers in game
  51. var query = EntityQueryEnumerator<PinpointerComponent>();
  52. while (query.MoveNext(out var uid, out var pinpointer))
  53. {
  54. if (pinpointer.CanRetarget)
  55. continue;
  56. LocateTarget(uid, pinpointer);
  57. }
  58. }
  59. private void LocateTarget(EntityUid uid, PinpointerComponent component)
  60. {
  61. // try to find target from whitelist
  62. if (component.IsActive && component.Component != null)
  63. {
  64. if (!EntityManager.ComponentFactory.TryGetRegistration(component.Component, out var reg))
  65. {
  66. Log.Error($"Unable to find component registration for {component.Component} for pinpointer!");
  67. DebugTools.Assert(false);
  68. return;
  69. }
  70. var target = FindTargetFromComponent(uid, reg.Type);
  71. SetTarget(uid, target, component);
  72. }
  73. }
  74. public override void Update(float frameTime)
  75. {
  76. base.Update(frameTime);
  77. // because target or pinpointer can move
  78. // we need to update pinpointers arrow each frame
  79. var query = EntityQueryEnumerator<PinpointerComponent>();
  80. while (query.MoveNext(out var uid, out var pinpointer))
  81. {
  82. UpdateDirectionToTarget(uid, pinpointer);
  83. }
  84. }
  85. /// <summary>
  86. /// Try to find the closest entity from whitelist on a current map
  87. /// Will return null if can't find anything
  88. /// </summary>
  89. private EntityUid? FindTargetFromComponent(EntityUid uid, Type whitelist, TransformComponent? transform = null)
  90. {
  91. _xformQuery.Resolve(uid, ref transform, false);
  92. if (transform == null)
  93. return null;
  94. // sort all entities in distance increasing order
  95. var mapId = transform.MapID;
  96. var l = new SortedList<float, EntityUid>();
  97. var worldPos = _transform.GetWorldPosition(transform);
  98. foreach (var (otherUid, _) in EntityManager.GetAllComponents(whitelist))
  99. {
  100. if (!_xformQuery.TryGetComponent(otherUid, out var compXform) || compXform.MapID != mapId)
  101. continue;
  102. var dist = (_transform.GetWorldPosition(compXform) - worldPos).LengthSquared();
  103. l.TryAdd(dist, otherUid);
  104. }
  105. // return uid with a smallest distance
  106. return l.Count > 0 ? l.First().Value : null;
  107. }
  108. /// <summary>
  109. /// Update direction from pinpointer to selected target (if it was set)
  110. /// </summary>
  111. protected override void UpdateDirectionToTarget(EntityUid uid, PinpointerComponent? pinpointer = null)
  112. {
  113. if (!Resolve(uid, ref pinpointer))
  114. return;
  115. if (!pinpointer.IsActive)
  116. return;
  117. var target = pinpointer.Target;
  118. if (target == null || !EntityManager.EntityExists(target.Value))
  119. {
  120. SetDistance(uid, Distance.Unknown, pinpointer);
  121. return;
  122. }
  123. var dirVec = CalculateDirection(uid, target.Value);
  124. var oldDist = pinpointer.DistanceToTarget;
  125. if (dirVec != null)
  126. {
  127. var angle = dirVec.Value.ToWorldAngle();
  128. TrySetArrowAngle(uid, angle, pinpointer);
  129. var dist = CalculateDistance(dirVec.Value, pinpointer);
  130. SetDistance(uid, dist, pinpointer);
  131. }
  132. else
  133. {
  134. SetDistance(uid, Distance.Unknown, pinpointer);
  135. }
  136. if (oldDist != pinpointer.DistanceToTarget)
  137. UpdateAppearance(uid, pinpointer);
  138. }
  139. /// <summary>
  140. /// Calculate direction from pinUid to trgUid
  141. /// </summary>
  142. /// <returns>Null if failed to calculate distance between two entities</returns>
  143. private Vector2? CalculateDirection(EntityUid pinUid, EntityUid trgUid)
  144. {
  145. var xformQuery = GetEntityQuery<TransformComponent>();
  146. // check if entities have transform component
  147. if (!xformQuery.TryGetComponent(pinUid, out var pin))
  148. return null;
  149. if (!xformQuery.TryGetComponent(trgUid, out var trg))
  150. return null;
  151. // check if they are on same map
  152. if (pin.MapID != trg.MapID)
  153. return null;
  154. // get world direction vector
  155. var dir = _transform.GetWorldPosition(trg, xformQuery) - _transform.GetWorldPosition(pin, xformQuery);
  156. return dir;
  157. }
  158. private Distance CalculateDistance(Vector2 vec, PinpointerComponent pinpointer)
  159. {
  160. var dist = vec.Length();
  161. if (dist <= pinpointer.ReachedDistance)
  162. return Distance.Reached;
  163. else if (dist <= pinpointer.CloseDistance)
  164. return Distance.Close;
  165. else if (dist <= pinpointer.MediumDistance)
  166. return Distance.Medium;
  167. else
  168. return Distance.Far;
  169. }
  170. }