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- using Robust.Shared.Player;
- namespace Content.Server.Ghost.Roles.Raffles;
- /// <summary>
- /// Chooses a winner of a ghost role raffle.
- /// </summary>
- [ImplicitDataDefinitionForInheritors]
- public partial interface IGhostRoleRaffleDecider
- {
- /// <summary>
- /// Chooses a winner of a ghost role raffle draw from the given pool of candidates.
- /// </summary>
- /// <param name="candidates">The players in the session at the time of drawing.</param>
- /// <param name="tryTakeover">
- /// Call this with the chosen winner as argument.
- /// <ul><li>If <c>true</c> is returned, your winner was able to take over the ghost role, and the drawing is complete.
- /// <b>Do not call <see cref="tryTakeover"/> again after true is returned.</b></li>
- /// <li>If <c>false</c> is returned, your winner was not able to take over the ghost role,
- /// and you must choose another winner, and call <see cref="tryTakeover"/> with the new winner as argument.</li>
- /// </ul>
- ///
- /// If <see cref="tryTakeover"/> is not called, or only returns false, the raffle will end without a winner.
- /// Do not call <see cref="tryTakeover"/> with the same player several times.
- /// </param>
- void PickWinner(IEnumerable<ICommonSession> candidates, Func<ICommonSession, bool> tryTakeover);
- }
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