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- using Content.Server.Administration;
- using Content.Server.Power.Components;
- using Content.Shared.Administration;
- using Content.Shared.Construction;
- using Content.Shared.Tag;
- using Robust.Shared.Console;
- using Robust.Shared.Map.Components;
- namespace Content.Server.Construction.Commands;
- [AdminCommand(AdminFlags.Mapping)]
- public sealed class FixRotationsCommand : IConsoleCommand
- {
- [Dependency] private readonly IEntityManager _entManager = default!;
- // ReSharper disable once StringLiteralTypo
- public string Command => "fixrotations";
- public string Description => "Sets the rotation of all occluders, low walls and windows to south.";
- public string Help => $"Usage: {Command} <gridId> | {Command}";
- public void Execute(IConsoleShell shell, string argsOther, string[] args)
- {
- var player = shell.Player;
- EntityUid? gridId;
- var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
- switch (args.Length)
- {
- case 0:
- if (player?.AttachedEntity is not { Valid: true } playerEntity)
- {
- shell.WriteError("Only a player can run this command.");
- return;
- }
- gridId = xformQuery.GetComponent(playerEntity).GridUid;
- break;
- case 1:
- if (!NetEntity.TryParse(args[0], out var idNet) || !_entManager.TryGetEntity(idNet, out var id))
- {
- shell.WriteError($"{args[0]} is not a valid entity.");
- return;
- }
- gridId = id;
- break;
- default:
- shell.WriteLine(Help);
- return;
- }
- if (!_entManager.TryGetComponent(gridId, out MapGridComponent? grid))
- {
- shell.WriteError($"No grid exists with id {gridId}");
- return;
- }
- if (!_entManager.EntityExists(gridId))
- {
- shell.WriteError($"Grid {gridId} doesn't have an associated grid entity.");
- return;
- }
- var changed = 0;
- var tagSystem = _entManager.EntitySysManager.GetEntitySystem<TagSystem>();
- var enumerator = xformQuery.GetComponent(gridId.Value).ChildEnumerator;
- while (enumerator.MoveNext(out var child))
- {
- if (!_entManager.EntityExists(child))
- {
- continue;
- }
- var valid = false;
- // Occluders should only count if the state of it right now is enabled.
- // This prevents issues with edge firelocks.
- if (_entManager.TryGetComponent<OccluderComponent>(child, out var occluder))
- {
- valid |= occluder.Enabled;
- }
- // low walls & grilles
- valid |= _entManager.HasComponent<SharedCanBuildWindowOnTopComponent>(child);
- // cables
- valid |= _entManager.HasComponent<CableComponent>(child);
- // anything else that might need this forced
- valid |= tagSystem.HasTag(child, "ForceFixRotations");
- // override
- valid &= !tagSystem.HasTag(child, "ForceNoFixRotations");
- // remove diagonal entities as well
- valid &= !tagSystem.HasTag(child, "Diagonal");
- if (!valid)
- continue;
- var childXform = xformQuery.GetComponent(child);
- if (childXform.LocalRotation != Angle.Zero)
- {
- childXform.LocalRotation = Angle.Zero;
- changed++;
- }
- }
- shell.WriteLine($"Changed {changed} entities. If things seem wrong, reconnect.");
- }
- }
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