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- using Robust.Client.Console;
- using Robust.Shared.Network;
- namespace Content.IntegrationTests.Tests.Networking
- {
- [TestFixture]
- public sealed class ReconnectTest
- {
- [Test]
- public async Task Test()
- {
- await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
- var server = pair.Server;
- var client = pair.Client;
- var host = client.ResolveDependency<IClientConsoleHost>();
- var netManager = client.ResolveDependency<IClientNetManager>();
- await client.WaitPost(() => host.ExecuteCommand("disconnect"));
- // Run some ticks for the disconnect to complete and such.
- await pair.RunTicksSync(5);
- await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
- // Reconnect.
- client.SetConnectTarget(server);
- await client.WaitPost(() => netManager.ClientConnect(null, 0, null));
- // Run some ticks for the handshake to complete and such.
- await pair.RunTicksSync(10);
- await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
- await pair.CleanReturnAsync();
- }
- }
- }
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