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- using Content.Server.Destructible.Thresholds.Triggers;
- using Content.Shared.Damage;
- using Content.Shared.Damage.Prototypes;
- using Robust.Shared.GameObjects;
- using Robust.Shared.Prototypes;
- using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
- namespace Content.IntegrationTests.Tests.Destructible
- {
- [TestFixture]
- [TestOf(typeof(DamageTypeTrigger))]
- [TestOf(typeof(AndTrigger))]
- public sealed class DestructibleDamageTypeTest
- {
- [Test]
- public async Task Test()
- {
- await using var pair = await PoolManager.GetServerClient();
- var server = pair.Server;
- var testMap = await pair.CreateTestMap();
- var sEntityManager = server.ResolveDependency<IEntityManager>();
- var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
- var protoManager = server.ResolveDependency<IPrototypeManager>();
- EntityUid sDestructibleEntity = default;
- DamageableComponent sDamageableComponent = null;
- TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
- DamageableSystem sDamageableSystem = null;
- await server.WaitPost(() =>
- {
- var coordinates = testMap.GridCoords;
- sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageTypeEntityId, coordinates);
- sDamageableComponent = sEntityManager.GetComponent<DamageableComponent>(sDestructibleEntity);
- sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
- sTestThresholdListenerSystem.ThresholdsReached.Clear();
- sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
- });
- await server.WaitRunTicks(5);
- await server.WaitAssertion(() =>
- {
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- });
- await server.WaitAssertion(() =>
- {
- var bluntDamageType = protoManager.Index<DamageTypePrototype>("TestBlunt");
- var slashDamageType = protoManager.Index<DamageTypePrototype>("TestSlash");
- var bluntDamage = new DamageSpecifier(bluntDamageType, 5);
- var slashDamage = new DamageSpecifier(slashDamageType, 5);
- // Raise blunt damage to 5
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage, true);
- // No thresholds reached yet, the earliest one is at 10 damage
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise blunt damage to 10
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage, true);
- // No threshold reached, slash needs to be 10 as well
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise slash damage to 10
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, slashDamage * 2, true);
- // One threshold reached, blunt 10 + slash 10
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
- // Threshold blunt 10 + slash 10
- var msg = sTestThresholdListenerSystem.ThresholdsReached[0];
- var threshold = msg.Threshold;
- // Check that it matches the YAML prototype
- Assert.Multiple(() =>
- {
- Assert.That(threshold.Behaviors, Is.Empty);
- Assert.That(threshold.Trigger, Is.Not.Null);
- Assert.That(threshold.Triggered, Is.True);
- Assert.That(threshold.Trigger, Is.InstanceOf<AndTrigger>());
- });
- var trigger = (AndTrigger) threshold.Trigger;
- Assert.Multiple(() =>
- {
- Assert.That(trigger.Triggers[0], Is.InstanceOf<DamageTypeTrigger>());
- Assert.That(trigger.Triggers[1], Is.InstanceOf<DamageTypeTrigger>());
- });
- sTestThresholdListenerSystem.ThresholdsReached.Clear();
- // Raise blunt damage to 20
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 2, true);
- // No new thresholds reached
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise slash damage to 20
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, slashDamage * 2, true);
- // No new thresholds reached
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Lower blunt damage to 0
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * -4, true);
- // No new thresholds reached, healing should not trigger it
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise blunt damage back up to 10
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 2, true);
- // 10 blunt + 10 slash threshold reached, blunt was healed and brought back to its threshold amount and slash stayed the same
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
- sTestThresholdListenerSystem.ThresholdsReached.Clear();
- // Heal both types of damage to 0
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * -2, true);
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, slashDamage * -4, true);
- // No new thresholds reached, healing should not trigger it
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise blunt damage to 10
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 2, true);
- // No new thresholds reached
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise slash damage to 10
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, slashDamage * 2, true);
- // Both types of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
- // Threshold blunt 10 + slash 10
- msg = sTestThresholdListenerSystem.ThresholdsReached[0];
- threshold = msg.Threshold;
- // Check that it matches the YAML prototype
- Assert.Multiple(() =>
- {
- Assert.That(threshold.Behaviors, Is.Empty);
- Assert.That(threshold.Trigger, Is.Not.Null);
- Assert.That(threshold.Triggered, Is.True);
- Assert.That(threshold.Trigger, Is.InstanceOf<AndTrigger>());
- });
- trigger = (AndTrigger) threshold.Trigger;
- Assert.Multiple(() =>
- {
- Assert.That(trigger.Triggers[0], Is.InstanceOf<DamageTypeTrigger>());
- Assert.That(trigger.Triggers[1], Is.InstanceOf<DamageTypeTrigger>());
- });
- sTestThresholdListenerSystem.ThresholdsReached.Clear();
- // Change triggers once to true
- threshold.TriggersOnce = true;
- // Heal blunt and slash back to 0
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * -2, true);
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, slashDamage * -2, true);
- // No new thresholds reached from healing
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise blunt damage to 10
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, bluntDamage * 2, true);
- // No new thresholds reached
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- // Raise slash damage to 10
- sDamageableSystem.TryChangeDamage(sDestructibleEntity, slashDamage * 2, true);
- // No new thresholds reached as triggers once is set to true and it already triggered before
- Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
- });
- await pair.CleanReturnAsync();
- }
- }
- }
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