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- using Content.Shared.Weapons.Ranged.Components;
- using Robust.Shared.Containers;
- using Robust.Shared.Utility;
- namespace Content.Client.Weapons.Ranged.Systems;
- public sealed partial class GunSystem
- {
- protected override void InitializeRevolver()
- {
- base.InitializeRevolver();
- SubscribeLocalEvent<RevolverAmmoProviderComponent, AmmoCounterControlEvent>(OnRevolverCounter);
- SubscribeLocalEvent<RevolverAmmoProviderComponent, UpdateAmmoCounterEvent>(OnRevolverAmmoUpdate);
- SubscribeLocalEvent<RevolverAmmoProviderComponent, EntRemovedFromContainerMessage>(OnRevolverEntRemove);
- }
- private void OnRevolverEntRemove(EntityUid uid, RevolverAmmoProviderComponent component, EntRemovedFromContainerMessage args)
- {
- if (args.Container.ID != RevolverContainer)
- return;
- // See ChamberMagazineAmmoProvider
- if (!IsClientSide(args.Entity))
- return;
- QueueDel(args.Entity);
- }
- private void OnRevolverAmmoUpdate(EntityUid uid, RevolverAmmoProviderComponent component, UpdateAmmoCounterEvent args)
- {
- if (args.Control is not RevolverStatusControl control) return;
- control.Update(component.CurrentIndex, component.Chambers);
- }
- private void OnRevolverCounter(EntityUid uid, RevolverAmmoProviderComponent component, AmmoCounterControlEvent args)
- {
- args.Control = new RevolverStatusControl();
- }
- }
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