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- using Content.Client.Weapons.Ranged.Systems;
- using Robust.Shared.Console;
- namespace Content.Client.Weapons.Ranged;
- public sealed class ShowSpreadCommand : IConsoleCommand
- {
- public string Command => "showgunspread";
- public string Description => $"Shows gun spread overlay for debugging";
- public string Help => $"{Command}";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GunSystem>();
- system.SpreadOverlay ^= true;
- shell.WriteLine($"Set spread overlay to {system.SpreadOverlay}");
- }
- }
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