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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Shuttles.Components
- {
- /// <summary>
- /// Interact with to start piloting a shuttle.
- /// </summary>
- [NetworkedComponent]
- public abstract partial class SharedShuttleConsoleComponent : Component
- {
- public static string DiskSlotName = "disk_slot";
- }
- [Serializable, NetSerializable]
- public enum ShuttleConsoleUiKey : byte
- {
- Key,
- }
- }
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