NoFTLComponent.cs 259 B

123456789101112
  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Shuttles.Components;
  3. /// <summary>
  4. /// Prevents the attached entity from taking FTL.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class NoFTLComponent : Component
  8. {
  9. }