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EmbeddedContainerComponent.cs 411 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Projectiles;
  3. /// <summary>
  4. /// Stores a list of all stuck entities to release when this entity is deleted.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class EmbeddedContainerComponent : Component
  8. {
  9. [DataField, AutoNetworkedField]
  10. public HashSet<EntityUid> EmbeddedObjects = new();
  11. }