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- using Robust.Shared.Prototypes;
- namespace Content.Shared.Procedural.DungeonGenerators;
- /// <summary>
- /// Places rooms in pre-selected pack layouts. Chooses rooms from the specified whitelist.
- /// </summary>
- /// <remarks>
- /// DungeonData keys are:
- /// - FallbackTile
- /// - Rooms
- /// </remarks>
- public sealed partial class PrefabDunGen : IDunGenLayer
- {
- /// <summary>
- /// Room pack presets we can use for this prefab.
- /// </summary>
- [DataField(required: true)]
- public List<ProtoId<DungeonPresetPrototype>> Presets = new();
- }
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