- using Robust.Shared.Prototypes;
- namespace Content.Shared.Procedural.DungeonGenerators;
- /// <summary>
- /// Generates the specified config on an exterior tile of the attached dungeon.
- /// Useful if you're using <see cref="GroupDunGen"/> or otherwise want a dungeon on the outside of a grid.
- /// </summary>
- public sealed partial class ExteriorDunGen : IDunGenLayer
- {
- [DataField(required: true)]
- public ProtoId<DungeonConfigPrototype> Proto;
- }
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