SharedParallaxSystem.cs 444 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Serialization;
  3. namespace Content.Shared.Parallax;
  4. /// <summary>
  5. /// Handles per-map parallax in sim. Out of sim parallax is handled by ParallaxManager.
  6. /// </summary>
  7. public abstract class SharedParallaxSystem: EntitySystem
  8. {
  9. [Serializable, NetSerializable]
  10. protected sealed class ParallaxComponentState : ComponentState
  11. {
  12. public string Parallax = string.Empty;
  13. }
  14. }