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- using Robust.Shared.Serialization;
- namespace Content.Shared.MedicalScanner;
- /// <summary>
- /// On interacting with an entity retrieves the entity UID for use with getting the current damage of the mob.
- /// </summary>
- [Serializable, NetSerializable]
- public sealed class HealthAnalyzerScannedUserMessage : BoundUserInterfaceMessage
- {
- public readonly NetEntity? TargetEntity;
- public float Temperature;
- public float BloodLevel;
- public bool? ScanMode;
- public bool? Bleeding;
- public bool? Unrevivable;
- public HealthAnalyzerScannedUserMessage(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable)
- {
- TargetEntity = targetEntity;
- Temperature = temperature;
- BloodLevel = bloodLevel;
- ScanMode = scanMode;
- Bleeding = bleeding;
- Unrevivable = unrevivable;
- }
- }
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