| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- using System.Numerics;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.MapText;
- /// <summary>
- /// This is used for displaying text in world space
- /// </summary>
- [NetworkedComponent, Access(typeof(SharedMapTextSystem))]
- public abstract partial class SharedMapTextComponent : Component
- {
- public const string DefaultFont = "Default";
- /// <summary>
- /// The text to display. This will override <see cref="LocText"/>.
- /// </summary>
- [DataField]
- public string? Text;
- /// <summary>
- /// The localized-id of the text that should be displayed.
- /// </summary>
- [DataField]
- public LocId LocText = "map-text-default";
- // TODO VV: LocId editing
- [DataField]
- public Color Color = Color.White;
- [DataField]
- public string FontId = DefaultFont;
- [DataField]
- public int FontSize = 12;
- [DataField]
- public Vector2 Offset = Vector2.Zero;
- }
- [Serializable, NetSerializable]
- public sealed class MapTextComponentState : ComponentState
- {
- public string? Text { get; init;}
- public LocId LocText { get; init;}
- public Color Color { get; init;}
- public string FontId { get; init; } = default!;
- public int FontSize { get; init;}
- public Vector2 Offset { get; init;}
- }
|