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- using Robust.Shared.Animations;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Follower.Components;
- [RegisterComponent]
- [NetworkedComponent]
- public sealed partial class OrbitVisualsComponent : Component
- {
- /// <summary>
- /// How long should the orbit animation last in seconds, before being randomized?
- /// </summary>
- public float OrbitLength = 2.0f;
- /// <summary>
- /// How far away from the entity should the orbit be, before being randomized?
- /// </summary>
- public float OrbitDistance = 1.0f;
- /// <summary>
- /// How long should the orbit stop animation last in seconds?
- /// </summary>
- public float OrbitStopLength = 1.0f;
- }
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