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- using Content.Client.Gameplay;
- using Content.Client.Info;
- using Robust.Client.Input;
- using Robust.Client.UserInterface;
- using Robust.Client.UserInterface.Controllers;
- using Robust.Client.UserInterface.CustomControls;
- using Robust.Shared.Input;
- using Robust.Shared.Input.Binding;
- namespace Content.Client.UserInterface.Systems.Info;
- public sealed class CloseAllWindowsUIController : UIController
- {
- [Dependency] private readonly IInputManager _inputManager = default!;
- [Dependency] private readonly IUserInterfaceManager _uiManager = default!;
- public override void Initialize()
- {
- _inputManager.SetInputCommand(EngineKeyFunctions.WindowCloseAll,
- InputCmdHandler.FromDelegate(session => CloseAllWindows()));
- }
- private void CloseAllWindows()
- {
- foreach (var childControl in new List<Control>(_uiManager.WindowRoot.Children)) // Copy children list as it will be modified on Close()
- {
- if (childControl is BaseWindow)
- {
- ((BaseWindow) childControl).Close();
- }
- }
- }
- }
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