RuleM1DoNotPowergame.xml 1.6 KB

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  1. <Document>
  2. # Do not Powergame
  3. You must have an In-Character justification for your actions. The Research Director does not need a gun when the station is code-green. The Head of Security does not need All Access at shift start when no threat is identified.
  4. ## Examples
  5. Acceptable:
  6. - Command carrying non-lethals when there is a plausible threat
  7. - Command carrying lethals when there is a confirmed threat
  8. - Command carrying (non-)lethals they start with in their rooms at any time
  9. - Captain hiding the spare ID in a properly secure location
  10. - Increasing security (such as bolting doors, adding walls, etc) during Red or Blue alert
  11. - Several minutes into the round, Captain promotes Warden to HoS because there isn’t one on station
  12. - General situations where a character is reacting to information during a round in a way that makes logical sense
  13. Not Acceptable:
  14. - Roundstart Captain granting all heads AA
  15. - Roundstart HoP takes Ian to ATS because “He’s a high profile target”
  16. - Creating duplicates of high-value or unique items to hand off to others
  17. - Using low-effort roleplay to skirt the metashield
  18. - Bolting doors to areas to increase their security before a threat is confirmed that makes that security inefficient
  19. - Setting the alert level to Blue or Red when the situation does not have a need for the severity implied (this includes maintaining these levels far past when said threats have been confirmed as no longer in play)
  20. - General situations where a character is preemptively preparing for situations that have yet to happen in ways that logically do not make sense
  21. </Document>