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Security.xml 2.5 KB

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  1. <Document>
  2. # Security
  3. Ensuring the safety of both station and crew is number one for [color=#cb0000]Security[/color]. They are ready for any situation, and [color=#cb0000]Security[/color] are on hand to maintain order and control crowds.
  4. They face [textlink="Syndicate Agents" link="Traitors"], [textlink="Nuclear Operatives" link="NuclearOperatives"], [textlink="Zombies" link="Zombies"] and unruly staff.
  5. ## Personnel
  6. [color=#cb0000]Security[/color]'s staff is made up of Security Cadets, Security Officers, and the Detective. [color=#cb0000]Security[/color] is run by the Warden and Head of Security.
  7. <Box>
  8. <GuideEntityEmbed Entity="ToyFigurineSecurity" Caption="Secoff"/>
  9. <GuideEntityEmbed Entity="ToyFigurineDetective" Caption="Detective"/>
  10. <GuideEntityEmbed Entity="ToyFigurineWarden" Caption="Warden"/>
  11. <GuideEntityEmbed Entity="ToyFigurineHeadOfSecurity" Caption="HoS"/>
  12. </Box>
  13. ## Gear
  14. First we have non-lethals a step above simply telling someone to cooperate with instructions. Both the stunbaton and disabler are capable of limiting the movement of an assailant, whereas handcuffs can be applied to deny a criminal free movement and access to their hands.
  15. <Box>
  16. <GuideEntityEmbed Entity="Stunbaton"/>
  17. <GuideEntityEmbed Entity="Handcuffs"/>
  18. <GuideEntityEmbed Entity="WeaponDisabler"/>
  19. </Box>
  20. ## Flashes
  21. [color=#a4885c]Flashes[/color] are an effective tool for dispersing crowds and apprehending particularly evasive targets, with a large area of effect blinding all those without protection.
  22. It is worth noting that flashes can be both used in a large area ([color=yellow]Z[/color] hotkey) and if you attack somebody with it while [color=red]harm mode[/color] is active. Important to note that localized flashes last [color=yellow]2.5[/color] times as long as large area ones.
  23. [color=#cb0000]Security[/color] and [color=#a4885c]some[/color] other members of staff have eye protection from flashbangs and flashes.
  24. <Box>
  25. <GuideEntityEmbed Entity="Flash"/>
  26. <GuideEntityEmbed Entity="ClothingEyesGlassesSecurity"/>
  27. <GuideEntityEmbed Entity="GrenadeFlashBang"/>
  28. </Box>
  29. ## Lethals
  30. Should the situation dictate, [color=#cb0000]Security[/color] have access to laser rifles, shotguns, handguns and automatic rifles able to put down substancial fire against any who would stand against the station.
  31. <Box>
  32. <GuideEntityEmbed Entity="WeaponLaserCarbine"/>
  33. <GuideEntityEmbed Entity="WeaponShotgunKammerer"/>
  34. <GuideEntityEmbed Entity="WeaponPistolMk58"/>
  35. <GuideEntityEmbed Entity="WeaponRifleLecter"/>
  36. </Box>
  37. </Document>