ArtifactReports.xml 1.6 KB

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  1. <Document>
  2. # Artifact Reports
  3. A large portion of Xenoarchaeology gameplay revolves around the interpretation of artifact reports, which are created at the [color=#a4885c]analysis console[/color] after an artifact is scanned. Reports contain the following information:
  4. - [color=#a4885c]Node ID:[/color] a unique numeric ID corresponding to this artifact's node. Useful in conjunction with a [color=#a4885c]node scanner[/color] for quickly identifying recurring nodes.
  5. - [color=#a4885c]Depth:[/color] a distance from the starting node (depth 0). This is a good shorthand for the value and danger of a node.
  6. - [color=#a4885c]Activation status:[/color] whether or not a node has been activated in the past.
  7. - [color=#a4885c]Stimulus:[/color] the stimulus for that particular node.
  8. - [color=#a4885c]Reaction:[/color] the reaction the stimulus induces. This is often vague, so caution is advised.
  9. - [color=#a4885c]Edges:[/color] the amount of nodes that are connected to the current node. Using this, you can calculate the total number of nodes as well as organize a map of their connections.
  10. - [color=#a4885c]Unextracted value:[/color] the amount of research points an artifact will give when extracted. Extracting sets this to zero and traversing new nodes increases it.
  11. Reports are a helpful tool in manipulating an artifact, especially in the later stages where you are traversing nodes that have already been activated.
  12. <Box>
  13. <GuideEntityEmbed Entity="PaperArtifactAnalyzer"/>
  14. </Box>
  15. To help with this process, consider printing out reports, writing down details uncovered during activation, or storing them in a folder nearby.
  16. </Document>