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- <Document>
- # A.P.E.
- The Anomalous Particle Emitter is a machine used to interface with anomalies. It is the primary way of manipulating the stats of an anomaly.
- <Box>
- <GuideEntityEmbed Entity="MachineAPE"/>
- </Box>
- The A.P.E. can shoot four different kinds of anomalous particles: Delta, Epsilon, Sigma and Zeta. Each particle type has certain effects:
- - [color=crimson]Danger:[/color] Increases the severity of an anomaly.
- - [color=plum]Unstable:[/color] Increases the instability of an anomaly.
- - [color=goldenrod]Containment:[/color] Increases anomaly stability at the cost of its health - if an anomaly is struck by too many containment particles, it will collapse, leaving behind an anomaly core.
- - [color=#6b75fa]Transformation:[/color] Increases anomaly severity with a chance of changing its behavior.
- Which particle type corresponds to each effect is unique and can be learned by scanning the anomaly.
- The A.P.E. can also be locked by anyone with science access, which prevents it from being deconstructed, turned on or off, or having the particle type switched.
- </Document>
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