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- <Document>
- # Diona
- <Box>
- <GuideEntityEmbed Entity="MobDiona" Caption=""/>
- </Box>
- They can't wear shoes, but are not slowed by Kudzu.
- They get hungry and thirsty slower.
- Their "blood" is tree sap and can't be metabolised from Iron.
- Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)
- They take [color=#1e90ff]30% less Blunt damage and 20% less Slash damage[/color];
- but [color=#ffa500]50% more Heat damage, 20% more Shock damage, and they can easily
- catch on fire when receiving enough Heat damage from *any* source.[/color]
- ## Make Like A Tree And Leave
- <Box>
- <GuideEntityEmbed Entity="FloraTree" Caption=""/>
- </Box>
- Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment).
- Cutting down the tree will "restore" the Diona to their mobile state.
- ## Diona Nymphs
- <Box>
- <GuideEntityEmbed Entity="MobDionaNymph" Caption=""/>
- <GuideEntityEmbed Entity="MobDionaNymph" Caption=""/>
- <GuideEntityEmbed Entity="MobDionaNymph" Caption=""/>
- </Box>
- After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs,
- with the player taking control of the Brain Nymph.
- It can talk but has no hands or inventory, and can't do much.
- After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name,
- and there will be little to no evidence beyond their word about who they were before.
- </Document>
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