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- <Document>
- # Singularity Engine
- The Singularity Engine is a powerful generator that uses a contained singularity to produce energy for the station.
- <Box>
- <GuideEntityEmbed Entity="SingularityGenerator"/>
- <GuideEntityEmbed Entity="Singularity"/>
- </Box>
- It generates power by collecting the radiation emitted by the singularity using Radiation Collectors and gaseous plasma.
- ## Starting the Singularity Engine
- To start the Singularity Engine, engineers must follow these steps:
- - Place the Singularity Generator in the middle of the containment field. Some stations start with the generator already in place, while others require engineers to bring it from cold storage.
- - Turn on the four Containment Field Generators.
- - Turn on and lock the Emitters.
- - Confirm that the Containment Field Generators have created a Containment Field around the Singularity.
- - Turn on the Radiation Collectors. These require plasma to produce power. They might not come fueled, so be sure to refill them.
- - Construct the Particle Accelerator.
- - Turn on the Particle Accelerator Control Computer and set the power level to the desired power level.
- Once these steps are complete, the Singularity Engine will start producing power for the station.
- Be sure to monitor the singularity's power level and containment field to prevent it from escaping and destroying the station.
- Check in to refill the collectors often, as they will run out of plasma over time.
- ## Containment Field
- To prevent the singularity from escaping and destroying the station, engineers must contain it within a Containment Field.
- It is suggested to use a max size containment field for the singularity. Any smaller and the singularity may outgrow its field and escape.
- Containment field generators should be arranged in a square, with 7 tiles of spacing between each field generator.
- <Box>
- <GuideEntityEmbed Entity="ContainmentFieldGenerator" Caption=""/>
- <GuideEntityEmbed Entity="ContainmentField" Caption="" Rotation="90"/>
- <GuideEntityEmbed Entity="ContainmentFieldGenerator" Caption=""/>
- </Box>
- ## Power Levels and Decay
- Because singularities emit radiation, they decay, losing power over time.
- To counter this decay, the Particle Accelerator emits particles that collide with the singularity, feeding and sustaining it.
- Singularities have defined power levels, which determine their radiation output.
- Engineers can increase or decrease the singularity's power level by adjusting the power level on the Particle Accelerator Control Computer.
- Particle Accelerators normally operate between power levels 1 and 3, which translate to a power level of 1 to 3 on the singularity.
- Power levels also determine how big the singularity is, with higher power levels sustaining larger singularities capable of producing more power.
- ## Producing Power
- The Singularity Engine produces power by capturing the radiation emitted by it using Radiation Collectors.
- <Box>
- <GuideEntityEmbed Entity="RadiationCollector"/>
- <GuideEntityEmbed Entity="PlasmaTank"/>
- </Box>
- They require gaseous plasma to function. The plasma containers attached to the collectors must be filled with plasma to produce power.
- You can turn on the collectors by interacting with them using [color=yellow][bold][keybind="Use"][/bold][/color].
- You can also eject the tank by interacting with the collector using [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color].
- From here, you can refill the tank with plasma using a plasma canister and reinsert it into the collector.
- The maximum power the radiation collector can produce is determined by:
- - The amount of radiation it is capturing (which is effectively the Singularity's power level)
- - The amount of plasma it has in its connected tank
- Over time the collector will drain the tank of plasma, which reduces it's effective power output.
- Eventually the tank will be empty, and the collector will stop producing power. Be sure to refill the tank often!
- ## Radiation Protection
- The singularity emits a massive amount of radiation, which can kill crew members who are not wearing proper protection.
- Be sure to wear a radiation suit or an engineering hardsuit when working near the singularity.
- This won't completely negate the radiation, but it will reduce the damage you take.
- <Box>
- <GuideEntityEmbed Entity="ClothingOuterHardsuitEngineering"/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="ClosetRadiationSuit"/>
- <GuideEntityEmbed Entity="ClothingOuterSuitRad"/>
- <GuideEntityEmbed Entity="GeigerCounter"/>
- </Box>
- The Chief Engineer has a special hardsuit that negates all radiation damage, which allows them to work near the singularity without fear of accumulating radiation damage over time.
- ## Singularity Properties
- The Singularity has several properties, which both make it dangerous and useful for power generation:
- - It has a strong gravitational pull that can suck in objects and crew members.
- - It has an event horizon, which can permanently destroy any object that touches it, whether it be a crew member or station equipment. Any object swallowed by the singularity is lost forever, and feeds the singularity.
- - It constantly emits radiation that can harm crew members who aren't wearing proper protection.
- - The singularity can decay over time, losing power and radiation output.
- ## Loosed Singularity (Singuloose)
- If the singularity escapes its containment field, it will begin to consume the station, destroying everything in its path.
- The more it consumes, the larger it grows, making it harder to potentially contain it again.
- The singularity can be destroyed by firing antiparticles at it using a Portable Particle Decelerator, but this is a risky and dangerous operation that requires careful planning and execution.
- Often multiple decelerators firing at once are needed to destroy a singularity.
- Portable Particle Decelerators can be either researched and made by the Research Department, or they can be bought from Cargo.
- <Box>
- <GuideEntityEmbed Entity="WeaponParticleDecelerator"/>
- </Box>
- </Document>
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