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- <Document>
- # Shuttle-craft
- Shuttle construction is straightforward, albeit rather expensive and hard to pull off within an hour.
- It's a good activity if you have a significant amount of spare time on your hands and want a bit of a challenge.
- ## Getting started
- <Box>Required parts:</Box>
- <Box>
- <GuideEntityEmbed Entity="Thruster"/>
- <GuideEntityEmbed Entity="Gyroscope"/>
- <GuideEntityEmbed Entity="ComputerShuttle"/>
- <GuideEntityEmbed Entity="SubstationBasic"/>
- <GuideEntityEmbed Entity="PortableGeneratorPacman" Caption="P.A.C.M.A.N." />
- </Box>
- <Box>
- <GuideEntityEmbed Entity="CableHVStack"/>
- <GuideEntityEmbed Entity="CableMVStack"/>
- <GuideEntityEmbed Entity="CableApcStack"/>
- <GuideEntityEmbed Entity="APCBasic"/>
- </Box>
- <Box>Optional parts:</Box>
- <Box>
- <GuideEntityEmbed Entity="AirCanister"/>
- <GuideEntityEmbed Entity="LightTube" Caption="lighting"/>
- <GuideEntityEmbed Entity="AirlockGlassShuttle"/>
- <GuideEntityEmbed Entity="SMESBasic"/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="MobCorgiIan"/>
- <GuideEntityEmbed Entity="NuclearBomb"/>
- </Box>
- ## Foundation
- For this step you'll need steel sheets, metal rods, and floor tiles (optional).
- <Box>
- <GuideEntityEmbed Entity="SheetSteel" Caption=""/>
- <GuideEntityEmbed Entity="PartRodMetal" Caption=""/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="FloorTileItemSteel" Caption=""/>
- <GuideEntityEmbed Entity="FloorTileItemDark" Caption=""/>
- <GuideEntityEmbed Entity="FloorTileItemWhite" Caption=""/>
- </Box>
- Head out into space with steel sheets and metal rods in hand and click on the edge of the station to place lattice.
- Place a line of lattice about 3-4 tiles away from the station, then start building a platform with lattice.
- Keep doing this until you have a platform that is at least 3x3 in size, which is connected to the station via a single lattice line.
- Once you're finished constructing the base of your shuttle, you can use wirecutters to snip the connecting lattice that joins your new ship and the station.
- This platform is considered a different grid from the station and thus will not have any gravity or be held in place by a station anchor — it can move around freely.
- You can expand your lattice platform further by clicking just off the edge with some rods in hand.
- ## Docking Ports
- Shuttle airlocks serve as docking ports, where ships can dock to stations safely.
- The orientation of docking ports is important, as it determines on which face the shuttle will dock.
- The little numb on the bottom of the docking port determines the direction of the docking port.
- <Box>
- <GuideEntityEmbed Entity="AirlockShuttle"/>
- <GuideEntityEmbed Entity="AirlockGlassShuttle"/>
- </Box>
- ## Directional Control
- From there, once you have the shape you want, bring out and install thrusters at the edges.
- <Box>
- <GuideEntityEmbed Entity="Thruster" Caption="" Rotation="0"/>
- <GuideEntityEmbed Entity="Thruster" Caption="" Rotation="90"/>
- <GuideEntityEmbed Entity="Thruster" Caption="" Rotation="180"/>
- <GuideEntityEmbed Entity="Thruster" Caption="" Rotation="270"/>
- </Box>
- It's a good idea to install four thrusters, one on each side of the platform, to ensure you can move in any direction.
- They must be pointing outward into space to function and will not fire if there's a tile in the way of the nozzle.
- You can rotate thrusters—even anchored ones—using either [color=yellow][bold][keybind="RotateObjectClockwise"][/bold][/color] or [color=yellow][bold][keybind="RotateObjectCounterclockwise"][/bold][/color] to rotate clockwise or counterclockwise.
- Thrusters can be disabled or enabled using [color=yellow][bold][keybind="Use"][/bold][/color] with an empty hand or [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color].
- ## Rotational Control
- Now that you have directional control, you'll need to install a gyroscope to control your rotation.
- <Box>
- <GuideEntityEmbed Entity="Gyroscope"/>
- </Box>
- The placement of the gyroscope is not as important as the thrusters, but it should be somewhere convenient for you to access and power.
- Note for large mass objects, you may need more than one gyroscope to rotate effectively.
- ## Power
- Now that you have all the systems in place, you'll need to power them.
- For small shuttles, a J.R.P.A.C.M.A.N.-type portable generator is a good choice. It provides straight LV power, so you don't have to worry about transformers.
- Fuel for the generator is also commonly found in maintenance tunnels.
- <Box HorizontalAlignment="Stretch">
- <Box>
- <GuideEntityEmbed Entity="PortableGeneratorJrPacman" Caption="J.R.P.A.C.M.A.N."/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="WeldingFuelTankFull"/>
- </Box>
- </Box>
- Some stations, however, provide much better generators and compact solutions like the Shuttle APU or the static generator.
- These output HV and will have to be stepped down to MV and LV.
- Luckily, these stations also usually provide wallmount substation boards for this purpose.
- <Box HorizontalAlignment="Stretch">
- <Box>
- <GuideEntityEmbed Entity="GeneratorWallmountAPU"/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="GeneratorBasic15kW"/>
- </Box>
- <Box>
- <GuideEntityEmbed Entity="SubstationWallBasic"/>
- </Box>
- </Box>
- ## Piloting
- Finally, install the shuttle computer wherever it is convenient and ensure all your thrusters and gyroscopes are receiving power (remember to wire the MV and LV networks!).
- If they are, congratulations! You should have a functional shuttle!
- Making it livable and good-looking is left as an exercise to the reader.
- </Document>
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